Sonic gameboy advance games
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Overall, Sonic Advance is a nice addition to the Sonic franchise, and a wonderful title for the Game Boy Advance.
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If I have a chance to try out either the Single Pak or Multi Pak modes, I will update this review with my impressions. I don't know anyone who's willing to link up to try out multiplayer, but from what I hear, the modes are very fun. Something to note: this game has an outstanding multiplayer mode, or so I hear. By using the rings you gain in the 1P mode to buy various fruits or toys, you can raise your Chao, and the two mini-games for the GBA Chao are slightly entertaining, but nothing really special. Here you can raise a Chao and even upload it to Sonic Adventure 2 Battle for the GameCube via the GC-GBA Link Cable. Also, I would have liked to have the original Sonic Theme Music, or the Act Clear music from Sonic & Knuckles (which was used in Sonic Adventure/SA2 go figure).Īnd new to the 2D Sonic formula is the addition of a Chao garden for the GBA version. Some things are different, though, such as the bumpers in the Casino Paradise Zone. The sound effects, however, are just like they should be - all the sounds are there, from Sonic's spin dash to the chime of a checkpoint. Of course, the music isn't bad - there's much, much worse on the GBA - but considering some of the stuff Sonic Team's done with the Sonic games, it is a slight disappointment. The music is some the worst of the series, with no real amazing melodies, and the GBA speaker doesn't exactly help. Amy is arguably the most difficult character to use, and her jump doesn't attack, and she can't really blaze through levels at high-speed like Sonic. Knuckles can punch, glide, and climb, while Amy uses her hammer to hit enemies and jump high. Sonic has his trademark spin dash, as does Tails, though the two-tailed fox can also fly through the air. Much like in Sonic Adventure, each character has his/her own traits that they use to move through the stages (which are exactly the same for each, for some reason). The biggest problem with the stages is that, because of the GBA, the placement of the rings is sometimes hard to recognize, and knowing where to move your character to grab the rings is a challenge. The bonus stages are very similar to Sonic 2's: your character falls through a long tube on his/her snowboard (skyboard?), and you must collect a certain number of rings to advance through the stage to the ultimate prize, one of the seven chaos emeralds. In each zone there is a hidden ''Special Spring,'' which, when you jump on it, brings you to the bonus stage. They still work well, though, but running through them with each character on basically the same path can get a little repetitive, though using each character's specific traits to get through the levels (and beat the bosses) is rather fun. The levels seem to be designed on previous Sonic elements, with few new ideas. And while the later Genesis Sonics had horrific framerates, Sonic Advance stays smooth throughout the entire game, and maintains the blistering speed Sonic is famous for. Levels contain a lot of detail - slightly more than Sonic 3 - but backgrounds are rather bland, though they still look good. The animation is good also, and each character's personality is outlined by their actions. I was disappointed, however, by the horrible job in Knuckles' sprite - while Sonic looks cool, and Tails' sprite is flawless, Knuckles' lacks detail. The sprites are based on the new Sonic Adventure/SA2 designs, and are almost toon-shaded in their appearance they're outlined by a black line, and look a lot like cartoons.
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The Sonic games have always been full of vibrant, lush color and textures and wonderful character animations, and S. As Sonic and his pals, Miles ''Tails'' Prower, Knuckles the Echidna, and Amy Rose, you must stop the maniacal doctor to save the world. Eggman) is trying to take over the world by turning all the animals into robots. What no one would have believed 5 years ago, however, is that Sonic's triumphant return to his 2D roots would come on a Nintendo system, and that's just what's happened to the first Sonic game ever on a Nintendo-made system, Sonic Advance.
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And now, after the 3D Sonic Adventure series on the Dreamcast (and now the GameCube), Sonic returns in 2D.
With precision jumping and high-speed straightaways, as well as top-notch level and character design, they were good enough to rival Nintendo's Super Mario series. The 2D Sonic games were fun as hell, to put it frankly. Sonic the hedgehog - Sega's pride and joy. "What no one would have believed 5 years ago, however, is that Sonic's triumphant return to his 2D roots would come on a Nintendo system, and that's just what's happened to the first Sonic game ever on a Nintendo-made system, Sonic Advance."